I am experimenting with a game mechanism in my course in which students can progress through 4 core competencies, A, B, C, and D. Each competency has 3 levels, 1, 2, and 3. The game component is optional. The idea is that each level of each competency will be linked to a few homework activities that, once completed, achieves the level. When all levels are achieved for a given competency, the competency itself is achieved.
In my department, homework assignments are not graded (projects and so forth are, but I can't assign a few questions for grading). As a result, I want to ensure that my students are actually going to do the homework I've assigned. I can give bonus marks.
I'd like to give rewards for completing these competencies, but I don't want the course so overloaded with bonus marks that students can too easily get 100% without doing well on the final/midterm/projects. So far, the ideas I have are:
- Complete level 1 for any competency - earn 1 grace day for handing in an assignment late without penalty
- Complete level 1 for all competencies - earn 5 grace days, in addition to the 1 you gain for doing the above
- Complete all levels for any competency - bonus quizzes now worth 7% (originally they were worth 5%)
- Complete all competencies - 2% course bonus
I'm not a big fan of all of this bonus, but other than bonus marks and late days I'm not sure what other options I have. Any ideas?